As the release of World of Warcraft: The War Within approaches, Blizzard has given fans an in-depth look at the expansion’s new dungeons and the powerful bosses that await. With the early access launch on August 22, players can dive into the four new zones—Isle of Dorn, The Ringing Deeps, Hallowfall, and Azj-Kahet—each featuring two dungeons filled with challenging encounters.
Whether leveling up or tackling endgame content, these instances promise thrilling adventures and epic battles in the depths of Azeroth.
Highlights
- World of Warcraft is giving players a digital tour of the dungeons and bosses that will feature in The War Within”s new zones.
- Players will be free to explore these zones and face challenging foes starting with the expansion”s early access launch on August 22.
World of Warcraft just shared a blog post giving players a digital tour of the eight dungeons found in the four zones in The War Within, as well as the bosses they will encounter in the instances. Fans will find many landmarks in the new World of Warcraft expansion, many of which become battlefields they will fight challenging foes upon.
The release of World of Warcraft: The War Within is right around the corner. Early access for players who pre-purchased the Epic Edition starts on August 22, while the full launch arrives on August 26. Once it is out, fans will be able to explore the Isle of Dorn, The Ringing Deeps, Hallowfall, and Azj-Kahet – the four new zones coming in WoW: The War Within – as they hunt down Xal’atath.
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To hype fans up for The War Within, World of Warcraft just released a blog post breaking down major landmarks of Khaz Algar, including the dungeons and their respective boss encounters. The zones coming in The War Within each contain two dungeons: one that players can challenge while leveling up, and another scaled to max level. While they can challenge them with others, fans can also enter all eight instances on Normal difficulty alongside NPCs using the Follower Dungeons system introduced in WoW: Dragonflight.
Dungeons and Bosses in WoW: The War Within
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- Isle of Dorn
- The Rookery
- Kyrioss – Gorren’s corrupted Stormrook
- Stormguard Gorren – the second-in-command of the Stormriders, now a Skardyn
- Voidstone Monstrosity – a void-corrupted amalgamation of Stormriders, and the heart of the corruption of the Rookery
- Cinderbrew Meadery
- Brew Master Aldryr – the barkeep of the Meadery
- I’pa – a mead elemental
- Benk Buzzbee – a dubious beekeeper
- Goldie Baronbottom – a short-fused Goblin who took over the Meadery
- The Rookery
- The Ringing Deeps
- Stonevault
- E.D.N.A. – the Earthen Defense and Neutralization Automaton
- Skarmorak – a Skardyn-corrupted construct
- Master Machinists, Brokk and Dorlita – chief engineers of the Stonevault
- Void Speaker Eirich – the former High Speaker of the Earthen, corrupted by Xal’atath
- Darkflame Cleft
- Ol’Waxbeard – a crotchety old Kobold
- Blazikon – a living elemental of fire and wax
- The Candle King – the tyrannical ruler of the Kobolds
- The Darkness – an ancient evil that lurks in the shadows
- Stonevault
- Hallowfall
- The Priory of the Sacred Flame
- Captain Dailcry – commander of the Priory’s forces
- Baron Braunpyke – a paladin who pledged to defend the Priory’s secrets after his brother’s death
- Prioress Murrpray – the director of the Priory who has unlocked twisted secrets of the Sacred Flame
- The Dawnbreaker
- Speaker Shadowcrown – the new leader of the Order of Night cult
- Anub’ikkaj – one of Ansurek’s most skilled tacticians
- Rasha’nan – a bat-like nerubian monstrosity
- The Priory of the Sacred Flame
- Azj-Kahet
- Ara-Kara, the City of Echoes
- Avanox – a spider monster who thrives in the forgotten city
- Anub’zekt – commands the defense of Ansurek’s forces
- Ki’katal the Harvester – oversees the harvesting of Black Blood in the old city
- City of Threads
- Orator Krix’vizk of the Fifth Strand – a Nerubian of fanatical devotion to Ansurek
- Fangs of the Queen – Nyx and Vx, Ansurek’s personal assassins
- The Coaglamation – sapient sludge made as a byproduct of ascension experiments
- Izo, the Grand Splicer – a master of Nerubian evolution and ascension
- Ara-Kara, the City of Echoes
These dungeons will have multiple levels of difficulty, with The Stonevault, The Dawnbreaker, Ara-Kara, City of Echoes, and the City of Threads even appearing as Mythic dungeons during WoW: The War Within Season 1. There are a lot of changes coming with Mythic dungeons in this expansion, with greater rewards and difficulty levels, a daily lockout, and new Affixes for Mythic+ dungeons in World of Warcraft: The War Within.
Though these dungeons will provide an exceptional challenge for players, their hardest battle in the upcoming World of Warcraft expansion will be in the Nerub-ar Palace raid. Fans can battle Queen Ansurek and her minions on Raid Finder, Normal, Heroic, or Mythic difficulty, but will also have the opportunity to face off against her in Story Mode. This new type of World of Warcraft encounter lets players experience the conclusion of the raid in a soloable experience, without needing to worry about grouping up with others.
The Normal difficulty for these dungeons will be available as soon as early access starts on August 22, but Heroic dungeons won’t be accessible until the full launch on August 26. Mythic dungeons in WoW: The War Within aren’t available until September 10, with Mythic+ opening up a week later, so fans have plenty of time to hit max level before worrying about pushing keys.
World of Warcraft: The War Within
In this opening chapter of The Worldsoul Saga, you’ll journey through never-before-seen subterranean worlds filled with hidden wonders and lurking perils, down to the dark depths of the Nerubian empire, where the inscrutable Harbinger of the Void has gathered her arachnid forces to bring Azeroth to its knees.
Franchise
Warcraft
Base Game
World of Warcraft
Platform(s)
PC
Released
August 26, 2024
Developer(s)
Blizzard
Publisher(s)
Blizzard
Genre
MMORPGExpand